Posts in 1999-1997
Creativity by Design: A Character Based Approach to Creating Creative Play (pdf)

Joanna Bryson, in the AISB Symposium on AI and Creativity in Entertainment in April 1999.

Summary: another proto-BOD paper, talks about combining Edmund with another agent architecture, Ymir, in the context of virtual reality characters. More about SoL, Ymir and the project is in the “Dragons, Bats & Evil Knights” paper above; some of the technical details of implementing Edmund’s POSH architecture in SoL are in “Architectures and Idioms” paper also above.

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Agent Architecture as Object Oriented Design

Joanna Bryson and Brendan McGonigle, presented in Agent Theories, Architectures and Languages 1997, and published in Intelligent Agents IV by Springer in 1998.

Summary: a proto-BOD paper, this describes developing behaviors and control scripts in a way similar to developing object hierarchies in OOD. Also mentions the way I have localized learning in the behavior libraries.

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